Note that the $(Build.ArtifactStagingDirectory) and $(Common.TestResultsDirectory) are always deleted and recreated prior to every build regardless of any of these settings. Sources and output directory: Same operation as Sources option above, plus: Deletes and recreates $(Build.BinariesDirectory). More specifically, the following Git commands are executed prior to fetching the source. Sources: The build pipeline performs an undo of any changes in $(Build.SourcesDirectory). YAML Pipelines are supported in Azure DevOps Server 2019 and higher. parameters:īy default, clean is set to true but can be overridden when manually running the pipeline by unchecking the Checkout clean checkbox that is added for the runtime parameter. In the following example, a runtime parameter is used to configure the checkout clean setting. To override clean settings when manually running a pipeline, you can use runtime parameters. Select YAML, Get sources, and configure your desired Clean setting. To configure the Clean setting:Įdit your pipeline, choose. The pipeline settings UI has a Clean setting, that when set to true is equivalent of specifying clean: true for every checkout step in your pipeline.The workspace setting for job has multiple clean options (outputs, resources, all).When set to true, the pipeline runs execute git clean -ffdx & git reset -hard HEAD before fetching the repo. There are several different clean options available for YAML pipelines. If you do need to clean the repo (for example to avoid problems caused by residual files from a previous build), your options are below.Īzure Pipelines, Azure DevOps Server 2019 and newer In this case, to get the best performance, make sure you're also building incrementally by disabling any Clean option of the task or tool you're using to build. In general, for faster performance of your self-hosted agents, don't clean the repo. You can perform different forms of cleaning the working directory of your self-hosted agent before a build runs. Usually you'll set this to be the same as the default branch of the repository (for example, "master"). The default branch has no bearing when the build is triggered through continuous integration (CI). If you set a scheduled trigger for the build, this is the branch from which your build will get the latest sources. This is the branch that you want to be the default when you manually queue this build. To obtain the submodules the repo must be Git cloned (not zip downloaded) then once the repo has been cloned a couple of extra steps are required to import the submodules.Click Advanced settings in the Get Sources task to see some of the above options. Using the later version of Arduino IDE (1.6+) it’s possible to set the sketchbook location to the project repo to import all the required libs into the IDE. Submodules also make it easy for users to clone a project repo including all the sketch source code and the Arduino libs at exactly the correct version all from one place. Using submodules becomes very useful when testing an update to one of the libraries in a development branch, in the development branch the submodule can be fast-forwarded to the latest version leaving the master branch untouched. The visible sub folders contain the required Arduino libs at a specific point in time. Here is the firmware folder of the emonPi GitHub Repo. Also, you can make changes to the submodule from within a project and push those changes to the submodule’s repository to make them available to other projects. If the submodule gets an update, the submodule will not get updated in the repo until you specifically pull the changes into them. This means you can, for example, keep some common code in a separate repository and use a specific, known-working version of this code in other projects. The subfolder stores the submodule repository location and a commit ID. With git submodules a repository can contain a checkout of another repository as a subdirectory. I feel that I have now found the best solution (for now!). However I have always wanted to have all required libs and files for a particular project all in once place. Things have improved in recent years with the increased use of GitHub for Arduino libs allowing changes to be tracked easier and the later version of Arduino IDE including a library manager which can auto-update. Library management becomes even more important when debugging and supporting a project as libraries get changed and updated. Library management for Arduino has always been a bit of a pain having to go and download and install all the required libraries for various locations on the internet and hope that they are the correct version. Update: PlatformIO does library management much better then git-submodules, we have switched to using PatformIO to manage library dependencies, see blog posts
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