![]() ![]() It is bigger than when you picked it up, but now imagine that enlarge chess piece is the massive size it is right in front of you, taking up half the room in its enormous size. It’s hard to explain on paper (but incredible to see in the game) as it basically can be described as picking up a tiny chess piece and holding it up to your face. The game is based around the mechanic of objects you pick up having their size distorted to what you see. It goes further by taking the “Portal” atmosphere of bureaucracy and science gone wrong in nonchalant apathy. “Superliminal” is in the vein of Valve’s icon “Portal” from 2007, in it being a first-person puzzle game with a linear, escape-room design of progression. “Superliminal,” the 2019 puzzle game by developer Pillow Castle, captures everything about that experience, both the fascinating magic imagery of deception and the childhood wonder of such. Back then, it was simple deception and mesmerizing fun. ![]() In such a collection, there were always those trippy illustration books, the kind filled with pictures that moved if you stared at them for a long while. I never bought anything, just browsed whatever caught my eye. ![]() The little event was held every year, and the library was filled with expensive books and overpriced toys that bore little to no relation to education. In the good old days of my suburban elementary school in central Illinois, which was a byproduct facility of a dying American wasteland in the wake of the recession, I always made sure to attend my school’s Scholastic Book Fair. ![]()
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